You can use env variable NEMO_RESOURCE_CLASS_OVERRIDE
and set it to some better value than navigator
(that one is set in Pure Maps). Looks like if you set it to player
, it may play as regular BT player.
See the following commit for details:
You can use env variable NEMO_RESOURCE_CLASS_OVERRIDE
and set it to some better value than navigator
(that one is set in Pure Maps). Looks like if you set it to player
, it may play as regular BT player.
See the following commit for details:
Thanks for this hint, rinigus. I will try this.
Well, setting the env var with “export NEMO_RESOURCE_CLASS_OVERRIDE=player” (in terminal) didn’t help. PM sounds still played via internal speaker instead of bluetooth device…
Just to be sure - did you start Pure Maps from the same terminal shell?
Oops, no (I thought, env vars would work system-wide and started PM via launcher as usual).
When starting PM from terminal too, there’s a first success: audio plays via bluetooth!
But: If audio player was started before, it stops when PM plays route announcements and woh’t start again (as it did some time ago before the bug). If there’s a chance to get this behaviour back, this would be great…
Re audio player: not Pure Maps bug. If I remember correctly, that NEMO_RESOURCE_CLASS_OVERRIDE was done to avoid it. Not much we can do on Pure Maps side.