I would like Slovak language to be one of the officially supported languages of Sailfish OS. With the help of @sledges I translated all the phrases. I assume that not everything is translated in accordance with mobile terminology (I work mainly on Win/Linux).
I hope that the Slovak language will get to the next version after (3.4.?). I don’t have much translation experience, so I would welcome volunteers who would like to help me with that. I have the authority of a coordinator for the Slovak language.
I suggest using the Czech keyboard CS also for the Slovak language SK (unless copyright prevents this?). I have been using it for a long time together with the unofficial Slovak translation (Storeman) and I am satisfied with it.
The unofficial Slovak translation is pretty outdated (from 2016) https://openrepos.net/content/xmlich02/jolla-translations-sksk
In the case if you need packaging of the more recent pootle translation just let me know.
Thanks for the offer, but I don’t know how to provide you with the translated file from https://translate.sailfishos.org/sk/.
The translation is done for version 3.4. After its publication, it would be possible to test the correctness of the translation on an unofficial translation.
Thanks for the offer, but I don’t know how to provide you with the translated file from https://translate.sailfishos.org/sk/.
Don’t worry about it: we put together some scripts which downloads the necessary files from pootle for packaging.
The locale code of the Slovak language should be sk_SK right?
I don’t know, it can be also sk. What is the difference between sk and sk_SK? As far as I know, the Slovak language has only one mutation, SK.
It’s best to include the ‘_SK’ part, sometimes not including it can cause some software to behave in strange ways.
One question what I forgot to ask:
What string would you like to see in the Language list? Slovenčina?
There is a field for the country name as well but I think for it Slovensku is the correct term.
Anyway I generated an RPM with these well educated guesses, you can install it from openrepos via storeman:
https://openrepos.net/content/martonmiklos/slovak-community-translation-jolla
Enjoy and if you need updated one for testing or something needs correction just notify me with a mention.
Cheers from the southern neighbourhood!
Yes, Slovenčina is right.
I don’t know this, I have to see it, but I think it should be Slovensko.
Before installation, do I have to uninstall the old version https://openrepos.net/content/xmlich02/jolla-translations-sksk?
Thank you, southern neighbor
I couldn’t wait, I uninstalled the old ones, installed the new ones according to your instructions and it works!
Some phrases are in English (previously they were in Slovak). I’ll check the translation, but I assume the IDs for version 3.4 have changed (I have 3.3). I will have to wait for its release.
Hi @martonmiklos,
I made some corrections in the translation. Could you create an updated slovak-community-translation-jolla package, please?
Updated package can be found on openrepos.
Have fun!
Thanks, its nice.
I have a Gemini PDA with a US keyboard, but SFOS does not support the Slovak keyboard until version 3.3. I made a virtual keyboard and key mapping.
The /usr/share/X11/xkb/symbols/planet_vndr/gemini
file contains a configuration of character mapping to keys. I made a backup of him
$ devel-su cp /usr/share/X11/xkb/symbols/planet_vndr/gemini /usr/share/X11/xkb/symbols/planet_vndr/gemini.old
I opened the gemini file for editing
$ devel-su vi /usr/share/X11/xkb/symbols/planet_vndr/gemini
At the end of the file, I inserted
default partial alphanumeric_keys
xkb_symbols "sk" {
include "planet_vndr/gemini(gb)"
include "group(shifts_toggle)"
name[Group1] = "Gemini Slovak";
name[Group2] = "Gemini Slovak (qwerty)";
// 1. row
key <AE01> { symbols[Group1] = [ plus, 1, asciicircum, F1 ] };
key <AE02> { symbols[Group1] = [ lcaron, 2, backslash, F2 ] };
key <AE03> { symbols[Group1] = [ scaron, 3, bar, F3 ] };
key <AE04> { symbols[Group1] = [ ccaron, 4, asciitilde, F4 ] };
key <AE05> { symbols[Group1] = [ tcaron, 5, parenleft, F5 ] };
key <AE06> { symbols[Group1] = [ zcaron, 6, parenright, F6 ] };
key <AE07> { symbols[Group1] = [ yacute, 7, braceleft, F7 ] };
key <AE08> { symbols[Group1] = [ aacute, 8, braceright, F8 ] };
key <AE09> { symbols[Group1] = [ iacute, 9, percent, F9 ] };
key <AE10> { symbols[Group1] = [ eacute, 0, equal, F10 ] };
key <AE01> { symbols[Group2] = [ plus, 1, asciicircum, F1 ] };
key <AE02> { symbols[Group2] = [ lcaron, 2, backslash, F2 ] };
key <AE03> { symbols[Group2] = [ scaron, 3, bar, F3 ] };
key <AE04> { symbols[Group2] = [ ccaron, 4, asciitilde, F4 ] };
key <AE05> { symbols[Group2] = [ tcaron, 5, parenleft, F5 ] };
key <AE06> { symbols[Group2] = [ zcaron, 6, parenright, F6 ] };
key <AE07> { symbols[Group2] = [ yacute, 7, braceleft, F7 ] };
key <AE08> { symbols[Group2] = [ aacute, 8, braceright, F8 ] };
key <AE09> { symbols[Group2] = [ iacute, 9, percent, F9 ] };
key <AE10> { symbols[Group2] = [ eacute, 0, equal, F10 ] };
// 2. row
key <AD01> { symbols[Group1] = [ q, Q, XF86AudioPlay, dead_abovering ] };
key <AD02> { symbols[Group1] = [ w, W, bracketleft, dead_tilde ] };
key <AD03> { symbols[Group1] = [ e, E, bracketright, dead_caron ] };
key <AD04> { symbols[Group1] = [ r, R, EuroSign, dead_circumflex ] };
key <AD05> { symbols[Group1] = [ t, T, Print, dead_breve ] };
key <AD06> { symbols[Group1] = [ z, Z, less, dead_ogonek ] };
key <AD07> { symbols[Group1] = [ u, U, greater, dead_grave ] };
key <AD08> { symbols[Group1] = [ i, I, slash, dead_abovedot ] };
key <AD09> { symbols[Group1] = [ o, O, apostrophe, dead_acute ] };
key <AD10> { symbols[Group1] = [ p, P, adiaeresis, dead_doubleacute ] };
key <AD01> { symbols[Group2] = [ q, Q, XF86AudioPlay, dead_abovering ] };
key <AD02> { symbols[Group2] = [ w, W, bracketleft, dead_tilde ] };
key <AD03> { symbols[Group2] = [ e, E, bracketright, dead_caron ] };
key <AD04> { symbols[Group2] = [ r, R, EuroSign, dead_circumflex ] };
key <AD05> { symbols[Group2] = [ t, T, Print, dead_breve ] };
key <AD06> { symbols[Group2] = [ y, Y, less, dead_ogonek ] };
key <AD07> { symbols[Group2] = [ u, U, greater, dead_grave ] };
key <AD08> { symbols[Group2] = [ i, I, slash, dead_abovedot ] };
key <AD09> { symbols[Group2] = [ o, O, apostrophe, dead_acute ] };
key <AD10> { symbols[Group2] = [ p, P, adiaeresis, dead_doubleacute ] };
// 3. row
key <AC01> { symbols[Group1] = [ a, A, XF86TaskPane, AE ] };
key <AC02> { symbols[Group1] = [ s, S, at, section ] };
key <AC03> { symbols[Group1] = [ d, D, XF86TopMenu, dead_diaeresis ] };
key <AC04> { symbols[Group1] = [ f, F, XF86UWB, dead_macron ] };
key <AC05> { symbols[Group1] = [ g, G, dollar, dead_cedilla ] };
key <AC06> { symbols[Group1] = [ h, H, asterisk, degree ] };
key <AC07> { symbols[Group1] = [ j, J, quotedbl, ssharp ] };
key <AC08> { symbols[Group1] = [ k, K, exclam, Hstroke ] };
key <AC09> { symbols[Group1] = [ l, L, semicolon, Lstroke ] };
key <AC11> { symbols[Group1] = [ minus, underscore, ocircumflex, dead_caron ] };
key <AC01> { symbols[Group2] = [ a, A, XF86TaskPane, AE ] };
key <AC02> { symbols[Group2] = [ s, S, at, section ] };
key <AC03> { symbols[Group2] = [ d, D, XF86TopMenu, dead_diaeresis ] };
key <AC04> { symbols[Group2] = [ f, F, XF86UWB, dead_macron ] };
key <AC05> { symbols[Group2] = [ g, G, dollar, dead_cedilla ] };
key <AC06> { symbols[Group2] = [ h, H, asterisk, degree ] };
key <AC07> { symbols[Group2] = [ j, J, quotedbl, ssharp ] };
key <AC08> { symbols[Group2] = [ k, K, exclam, Hstroke ] };
key <AC09> { symbols[Group2] = [ l, L, semicolon, Lstroke ] };
key <AC11> { symbols[Group2] = [ minus, underscore, ocircumflex, dead_caron ] };
// 4. row
key <AB01> { symbols[Group1] = [ y, Y, numbersign, guillemotleft ] };
key <AB02> { symbols[Group1] = [ x, X, ampersand, guillemotright ] };
key <AB03> { symbols[Group1] = [ c, C, XF86AudioLowerVolume, copyright ] };
key <AB04> { symbols[Group1] = [ v, V, XF86AudioRaiseVolume, leftsinglequotemark ] };
key <AB05> { symbols[Group1] = [ b, B, XF86MonBrightnessDown, rightsinglequotemark ] };
key <AB06> { symbols[Group1] = [ n, N, XF86MonBrightnessUp, exclamdown ] };
key <AB07> { symbols[Group1] = [ m, M, grave, masculine ] };
key <AB09> { symbols[Group1] = [ period, colon, U263A, division ] };
key <AB01> { symbols[Group2] = [ z, Z, numbersign, guillemotleft ] };
key <AB02> { symbols[Group2] = [ x, X, ampersand, guillemotright ] };
key <AB03> { symbols[Group2] = [ c, C, XF86AudioLowerVolume, copyright ] };
key <AB04> { symbols[Group2] = [ v, V, XF86AudioRaiseVolume, leftsinglequotemark ] };
key <AB05> { symbols[Group2] = [ b, B, XF86MonBrightnessDown, rightsinglequotemark ] };
key <AB06> { symbols[Group2] = [ n, N, XF86MonBrightnessUp, exclamdown ] };
key <AB07> { symbols[Group2] = [ m, M, grave, masculine ] };
key <AB09> { symbols[Group2] = [ period, colon, U263A, division ] };
key <AB08> { symbols[Group1] = [ comma, question, XF86Option, multiply ] };
key <AB08> { symbols[Group2] = [ comma, question, XF86Option, multiply ] };
};
Since SFOS 3.3 for Gemini does not contain a Slovak keyboard, but contains a Czech one, I used this one (for Czech characters, there is also no mapping of characters to the Gemini keyboard in SFOS). In the second line I changed “sk” to “cz”
xkb_symbols "sk"
Edited file
/usr/share/X11/xkb/symbols/planet_vndr/gemini
I saved. I made a backup of it so that I would not lose it during the next SFOS update.
In Settings/Text input, I selected Active keyboard Czech, Active layout Czech. I restarted the device.
I made a 2048x2048 keyboard layout image and used it as Ambiences
In practice, it looks like this
Good luck!