So, I got started on these after rudimentary testing of WASM in the Webview component. I sadly lack the time and interest to go much further, but it’s pretty easy work if someone is interested. It’s an html page + wasm file per game and a little bit of QML. Surely not elegant, but maybe someone has the time for it. The couple of games i got running where fine. The menu system is tricky, hence partially ‘disabled’.
Well, ok, I don’t know why, but I felt compelled to get it to some sort of ‘finished’ state:
STPPC | OpenRepos.net — Community Repository System or GitHub - poetaster/stppc: Simon Tatham's Portable Puzzle Collection Sailfish OS QML wrapper app. coming to chum/harbour.
- Blackbox
- Bridge
- Cube
- Dominosa
- Flood
- Fifteen
- Flip
- Galaxies
- Inertia
- Loopy
- Net
- Samegame
- Sixteen
I used to like doing the Hashiwokakero/Bridges in the Newspaper.. How do i actually draw Bridges? Tapping on the numbers only turns them red?
Also, for loopy: right-click? do I need a mouse?
Ah, looks like I let one slip through. I had even more but haven’t tested all of them ![]()
Right mouse click is the same as tap and loopy DOES work. I’ll see if I can get a work-a-round from Bridges!
EDIT. Fixed Bridges
ARGH. Not really. It’s not playable.
Loopy does indeed work, but the description talks about right clicks for “not-a-line”; I’d say tap does the left-click=“line”. So it’s solvable, just needs even more mental modelling without the aid.
Yes, that’s true
I played it through and found it a bit difficult, but doable. For some reasons I didn’t play bridges through as I thought I had (when I first started) but that can’t be. Although, it’s a different webview component. I doubt that’s it.
At least the squares are doable, the more complex structures look like real mindbreakers.
Blackbox I fail to understand how it works.
Small detail, if the game’s supposed to be called “Inertia”, theres’s a typo. ![]()
Thanks for your work!
Blackbox is difficult. I don’t like it
But I don’t like clue guessing games that much.
Inertia on chooser is fixed.
I’ve revisited a number I had left out and any where dragging is the principle means of doing things are borked. I’ll add some of the others that do work when I have a bit of time.
EDIT: released 0.2.0 removing bridges and adding ‘rectangles’ and ‘unruly’.