Simon Tatham's Portable Puzzles

So, I got started on these after rudimentary testing of WASM in the Webview component. I sadly lack the time and interest to go much further, but it’s pretty easy work if someone is interested. It’s an html page + wasm file per game and a little bit of QML. Surely not elegant, but maybe someone has the time for it. The couple of games i got running where fine. The menu system is tricky, hence partially ‘disabled’.

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Well, ok, I don’t know why, but I felt compelled to get it to some sort of ‘finished’ state:
STPPC | OpenRepos.net — Community Repository System or GitHub - poetaster/stppc: Simon Tatham's Portable Puzzle Collection Sailfish OS QML wrapper app. coming to chum/harbour.

  • Blackbox
  • Bridge
  • Cube
  • Dominosa
  • Flood
  • Fifteen
  • Flip
  • Galaxies
  • Inertia
  • Loopy
  • Net
  • Samegame
  • Sixteen
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I used to like doing the Hashiwokakero/Bridges in the Newspaper.. How do i actually draw Bridges? Tapping on the numbers only turns them red?

Also, for loopy: right-click? do I need a mouse?

Ah, looks like I let one slip through. I had even more but haven’t tested all of them :slight_smile:
Right mouse click is the same as tap and loopy DOES work. I’ll see if I can get a work-a-round from Bridges!
EDIT. Fixed Bridges :slight_smile: ARGH. Not really. It’s not playable.

Loopy does indeed work, but the description talks about right clicks for “not-a-line”; I’d say tap does the left-click=“line”. So it’s solvable, just needs even more mental modelling without the aid.

Yes, that’s true :slight_smile: I played it through and found it a bit difficult, but doable. For some reasons I didn’t play bridges through as I thought I had (when I first started) but that can’t be. Although, it’s a different webview component. I doubt that’s it.

At least the squares are doable, the more complex structures look like real mindbreakers.
Blackbox I fail to understand how it works.
Small detail, if the game’s supposed to be called “Inertia”, theres’s a typo. :slight_smile:
Thanks for your work!

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Blackbox is difficult. I don’t like it :slight_smile: But I don’t like clue guessing games that much.
Inertia on chooser is fixed.

I’ve revisited a number I had left out and any where dragging is the principle means of doing things are borked. I’ll add some of the others that do work when I have a bit of time.

EDIT: released 0.2.0 removing bridges and adding ‘rectangles’ and ‘unruly’.