Hi all, the ScummVM team have announced an official version for SailfishOS.
There’s no binaries available yet, but I have built it myself (on my phone) and I can confirm it works.
Hi all, the ScummVM team have announced an official version for SailfishOS.
There’s no binaries available yet, but I have built it myself (on my phone) and I can confirm it works.
“Look behind you, a Three-Headed Monkey!”
For the adventurous
https://build.sailfishos.org/package/show/sailfishos:chum:testing/scummvm
I was expecting the SFOS to be called SchummVM…
Instalation failed
ScummVM has been pushed to and accepted at Chum. Have fun!
Make sure to post your config tricks here.
Many thanks to @dumol and others on Telegram for testing, especially in the MIDI area. You can found a couple of sound fonts on Chum as well to experiment with.
I happen to like FluidSynth + GeneralUser + AdLib (mixed mode), but it depends on taste and of course the game.
Note that you will very likely need SFOS > 4.4 for it to work, and I haven’t been able to test anything else than aarch64.
On my C2, I have to hit the launcher button while in Portrait mode (though the prorgam then launches in Landscape as it should be). When launching from Landscape, the full screen centering gets messed up.
I have been play-testing Heroines Quest.
If you have ever played the original Hero’s Quest (later known as Quest For Glory) I can warmly recommend this game.
I’ve tested this on my XA2. Have played The Secret Of Monkey Island from start to finish with the help of my youngest. There are some rough edges, but the app is very stable once you get things goings.
Given the less capable hardware of XA2, the best MIDI synthesis for me was FluidSynth with the 8mb Creative Labs soundfont. Got it from https://web.archive.org/web/20080302202208/http://www.alsa-project.org/~james/sound-fonts/8MBGMSFX.SF2
It’s absolutely amazing, that this is available now. However, there is one strange issue, the sound from scummvm seems to be independent from system sound settings. I get sound output although sound level and ring tone volume is set to 0
One thing I’ve discovered by chance, but it’s essential for playing (or at least for saving/loading) many games, is how to generate keyboard presses. On Sailfish OS, the ScummVM virtual keyboard appears anywhere in a game or the ScummVM launcher after a triple touch (use three fingers to touch the screen at the same time).
For example, in early Lucas Arts games such as the Monkey Island series, you need to press F5 to save/load a game. (Use the green button with a checkmark in the lower right corner of the virtual keyboard to effectively input the chosen sequence.)