If 30% is too high, then don’t create a paid app. If Stripe is a problem, then don’t buy a paid app.
But give developers the freedoms and ability to create some incentive to work on the platform. Even if it’s just to port something simple.
If 30% is too high, then don’t create a paid app. If Stripe is a problem, then don’t buy a paid app.
But give developers the freedoms and ability to create some incentive to work on the platform. Even if it’s just to port something simple.
Why not just make like paid software in Desktop Linux. That is vendors create their own system of selling their apps or use 3rd party systems or app stores.
I’ve bought a few Linux software directly from vendors and the process is quite smooth and easy.
Not everything should be centralized by the OS vendor.
Given the current Userbase I assume:
I think what we need primarily over monetization concepts:
However, if someone wants to sell a app, there are concepts like “Wagnis” from @Ygriega, which is an App-Based system that was(?) Harbour compliant. So the framework already is there.
I would prefer to see the Store overloaded with 0.99€ apps from people trying to make easy money, than to have a complete lack of apps. Besides, the days of easy money on App Stores are kind of in the past.
I’m not convinced that free applications leads to higher quality, or at least have not seen the evidence. While it is of course great that there are people creating fun and useful free apps, and that is to be encouraged, equally you find many free apps are half-baked with poor usability or no support.
Paid apps would open the doors to some small businesses who are passionate about Sailfish and feel like dipping their toes, and for games or entertainment developers to port (a game can often be ported quite easily, but that depends on the level of support for GL stuff in Sailfish).
As mentioned elsewhere, in the early days of Jolla I had an app or two I was thinking about developing, but I didn’t want to do it as a free app, so I waited until the Store would support paid apps. I’m still waiting . It’s not so much the expectation of getting rich quick, but more like feeling some financial reward for spending the time to learn a new platform, and spending it new gadgets or whatnot, plus an incentive to continue to support the app.
Nothing is preventing developers to sell their apps directly or on 3rd party stores. Sure being able to sell apps on the Jolla store is great, but it is not the only way.
Many of you coming from Android or iOS with the walled garden culture and a centralized store controlled by the OS vendor, might miss the open ecosystem that an open platform provides.
Such as Linux or even Windows. The lack of paid apps on most Linux repositories, or the lack of a centralized App Store in windows for years didn’t prevent developers building high quality apps and selling their software.
As @fridlmue pointed, the main issue is the lack a of diverse and big user base willing to pay for basic apps.
Home users on mobile platforms usually pay small amounts in micro-transactions and often under influence of aggressive marketing and behavioral ads.
The user base in SailfishOS, I understand it’s mostly developer, or tech enthousiastes, and many aren’t looking for a clone of Candy Crush, or to have a free app filled with ads and tracking, or pay 1€ or 2€ for a simple calculator or weight tracker. Maybe in the general public some are willing, but I doubt the user base here would do so sufficiently to make a developer rich.
The closest demographic of SailfishOS users, from what I see in the forum, are probably Linux users. Few software get sold in Linux, and they’re mostly for business or advanced users, or some games on steam. Donations seems to work better.
I was waiting for paid Apps too, but gave up in the end and just started coding for free; just means updates take 3 months instead of 1 as it’s spare time only now
Certainly with the attitude that Sailfish is only for developers, it will remain that way and never gain a larger foothold. I don’t believe that would be good for Sailfish or Jolla as a company, but rather having diverse users. In fact for me the appeal in Sailfish is the user interface rather than the ability to hack it (there are other options for that). I would prefer to see more apps using that user interface.
The beauty of the App Store is that it takes care of deployment, upgrade functionality, payments. Makes it dead easy to create a useful or fun app and make a few bob as a result.
As for not wanting some paid clones of CandyCrush, or even the original itself, why not? If someone makes some dough out of that, and someone else has fun for a while, more power to them. If you don’t want it, then don’t buy.
Sailfish, for all practical purposes, is a walled garden. Unlike the literally hundreds of Linux distros, which offer installation paths for dozens of architectures, Sailfish essentially only runs on a small number of Sony phones right now. Yes, I know there are some other supported models and manufactures, and I know that there are “community” forks, and that Jolla is attempting to woo governments and large businesses, but the majority of people that are active in this community are pretty much owners of Sony devices. So it might as well be a walled garden.
And if it is, then take advantage to start a revenue stream. It might start out like a trickle, but so did Apple when they started selling digital songs, almost 20 years ago. Once the system and process of an app store are put in place, the potential for growth will skyrocket. This is a perfect time to both implement and advertise, as enough people are interested in “third way” to break out of the mobile platform duopoly.
I would rather see the impossibility to install unreviewed third party apps than the use of a restriced set of devices as the defining characteristic of walled garden
Well, I’m not exactly new to SFOS, or QT/QML and C++ or the world for that matter, but it is labor. True. True True.
Nevertheless, the 99 Cent apps and even the free Ad supported apps so contaminate the Play store(s) (I don’t know about IOs) that it’s impossible to make informed decisions. The quality of most apps is sub, sub, sub. Now, I’m just gaming up again (taking on mostly maint. or future dev.) with work from others I’m picking up. But I’m doing it because it matters. Not because it pays. That comes later.
Yes. It matters. Ok, so I can afford it. Yes. In fact, I must afford it. And in part that is demonstrated by following story:
The point? I’m being cheap too. Can’t help it. Quickest route to the median ‘happiness’.
Why am I telling you this? Well, since I can do the math, the money from SFOS development is not going to pay my mortgage anytime soon. The pleasure from doing the development in a context that’s ‘nice’ ™ is a reward. AND it’s a great bit of labor to get over the first hump. And much of the effort is just about getting inspired enough to go for the real heavy lifting (which is going to take me some time to get to).
But that lifting is coming. Maybe in a couple of years it’ll pay. Doubt it. Don’t care.
Found this recent talk from Purism about using Interledger for paid apps in an app store. An interesting watch and shows in theory the possibilities.
Nah, it’s just a very small garden, with only a few people wandering about in it, and no hawkers and games of three card monte.
Makes its sounds rather nice doesn’t it
What is the business idea behind paywalled (native) apps?
One reason could be a “warranty” of privacy. But does that fly? I doubt.