This is a fairly arcane topic, but I’m trying to gather as much info as I can. On the 10ii and 10iii I noticed while developing that the rate of animation for texture maps was irregular leading to choppy animations. On top of it, after some minutes of game play in Molecules, the rendering dropped to really low resolutions. This did not happen on Volla, GS290 or GS5. Only happens in the 3d (GLES2) context.
Proper resolution, beginning of game.
After a couple of minutes/levels:
Any one, @sashikknox , @mal, have an idea if I can compensate with render settings in Godot?