Hmmm. I get a patchelf error 127. That’s with just one target (aarch64) selected. The godot output pain:
--- Debugging process started ---
Godot Engine v3.5.1.rc.custom_build.350d6eb31 - https://godotengine.org
OpenGL ES 2.0 Renderer: Mesa Intel(R) HD Graphics 4600 (HSW GT2)
--- Debugging process stopped ---
Invalid URL scheme: https://.
Debug armv7hl template path is empty. Try use release template.
No armv7hl template setuped
Debug aarch64 template path is empty. Try use release template.
Debug i486 template path is empty. Try use release template.
No i486 template setuped
Use export path without any changes, its same in host and in build engine
Use patchelf to add rpath to binary
Target SailfishOS-4.4.0.58-aarch64.default not exported succesfully
Target SailfishOS-4.4.0.58-armv7hl.default template path is empty. Skip
Target SailfishOS-4.4.0.58-i486.default template path is empty. Skip